New Feature: Learn everything you need about Ultimate Abilities
Today we will tell you all you need to know about this amazing feature! It will bring a whole new experience to our community and all the commanders we have!
Ultimate Abilities are new Vehicle Special Abilities that look to added as a new refreshing game mechanic without disrupting the current Game Balance. Ultimate Abilities are based on the following rules:
- As an initial implementation, only vehicles with a Tier 8 or Higher will have an Ultimate Ability. Similar to Tech Equipment, Ultimate Abilities can either have an Offensive, Defensive or Supportive role.
- Every Ultimate Ability is has three default variables:
- Initial Cooldown: Time to wait to use the Ultimate Ability after starting a Battle.
- Cooldown: Time to wait to use the Ultimate Ability after activating it.
- Initial Cooldown: Time to wait to use the Ultimate Ability after starting a Battle.
- If player was playing with (X) vehicle and respawns with a (Y) vehicle, the player is required to wait for the Initial Cooldown of the (Y) vehicle in order to use its Ultimate Ability.
Each Ultimate Ability has a Rarity Level: Common, Rare, Epic and Legendary. The greatest is the rarity of an Ultimate Ability, the better are its statistics and overall Battle performance.
The following Ultimates are available in game:
- Hovercraft (Neptune) – [Berserk]: Quick Reload + Extra Damage for [X] seconds.
- Helicopter (KA-50) – [Satellite EMP]: Disable all vehicles present on the battleground in [Y] radius for [X] seconds. The vehicle is healed on [Z]% per each disabled vehicle.
- Tank (T-08) – [War Turtle]: Activates a shield that makes the Tank invulnerable for [X] seconds, receiving impacts while the shield is active will heal the Tank on [Y]% based on the incoming shot total damage.
- Helicopter (VIP Predator) – [Mini Nuke]: Creates an explosion in place destroying all enemy vehicles in [X] radius meters.
Ultimates are activated trough a new Button available at Battle while using a Vehicle that has an Ultimate Ability. The Ultimate Action Button has two different States:
- Ready: Displayed when the Ultimate is Ready to be used (cooldown/activating time is over). Interacting with the button at this state activates the Vehicle’s Ultimate Ability and set the Ultimate to be on Cooldown Status.
- Charging: Displayed while an Ultimate is in cooldown. At this state the button is non interactable. Once cooldown is completed the Ultimate is set to be Ready.
In game you can check how an specific Vehicle’s Ultimate Ability through the Vehicle Ultimate Access Button now present at the Vehicle and Upgrade sections. The Access Button is available only on Vehicles that have an assigned Ultimate Ability.