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Massive Warfare Update: Normandy Is Coming to Everyone!

The wait is almost over! Our new build is finished and ready to go, bringing the Normandy map and its Warship game mode to all players. We want everyone to experience this new battlefield together, which is why we’re coordinating the rollout across both platforms.

⏳ Why Is the Update Taking Longer?

The new build has already been submitted and is currently awaiting final approval from the platforms. This process can take a little longer, but we’re getting closer!

As soon as the approval comes through, we expect to begin rolling out Normandy. As many of you know, new content becomes available gradually, so it may take some time for the update to reach every player. However, within 24 hours of approval, everyone should have access to the new map.

📲 Please keep your game updated over the next few days so you don’t miss the moment Normandy arrives!

And that’s not all! This build also includes a new Titan, a new tank, important Titan buffs, and balance adjustments to Apex Gear.

✨ What’s New?

NEW MAP: Normandy

Experience intense new battles on a map inspired by the D-Day landings! Fight your enemies, push forward, and battle for control of the Warship.

⚓ The Warship can be used by both allies and enemies, so watch out! Those cannons pack a serious punch.

🔥 Normandy and the Warship game mode are coming to everyone!

⚙️ Balance Changes

*TITAN GENERAL BUFFS

  • Increased Movement Speed of some Titans:
    • VL-Gladiator: 15 km/h → 19 km/h
    • X2-Wyvern: 18 km/h → 20 km/h
  • Increased Titan duration from 60s to 70s.
  • Increased all Titans’ base Armor and Attack values.
  • Increased Armor scaling for all Titans by 10%.
  • Increased Titan Armor and Attack bonus from equipped vehicles by 7.5%.
  • Brigand Mk.1: Weapon effective damage range increased from 10-25m to 15-35m.
  • Increased Titan stat bonus for equipping multiple vehicles:
    • 2 vehicles equipped: +15% → +25%.
    • 3 vehicles equipped: +35% → +50%.

*APEX GEAR NERF: Mobile Fortress

We’ve noticed that Mobile Fortress has been performing too strongly, allowing some players to become effectively immortal while its ability is active. To keep the game competitive and enjoyable for all players, we’re adjusting its scaling:

  • Cooldown: Scaling reduced from 20s → 10.4s to 20s → 12s (+1.6s minimum cooldown).
  • Duration: Scaling reduced from 7s → 10s to 6.5s → 9s (-0.5 to 1s active time).
  • Damage reduction: Scaling reduced, with maximum damage reduction capped at 80%, down from 100%.

These adjustments aim to keep Mobile Fortress powerful while giving opponents a fairer chance to fight back.

Massive Warfare Update: Normandy Is Coming to Everyone!

🚀 Get Ready for Normandy!

We’re excited to bring this new battlefield and its Warship mode to the entire Massive Warfare community. The build is ready, both platforms have received it, and we’re waiting for final approval before the rollout can begin.

Keep your game updated and stay tuned. The wait for Normandy is almost over!

The Massive Warfare Team


*Please note that some values, features, and balance adjustments may change in the future.

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